Oops, with alpha review being today I didn't update the blog last night. Oh well.
So I have some progress. I discovered the depth, normal and position buffers, so I worked on the diffuse and specular. I ran into weird problems (I still do at times) with my diffuse being pink even if I didn't set any color. Then it became gray and I was happy and managed to change it to red through the shader (which I wasn't being able to do before for some strange reason) and when I took the color out it was pink again... So, I think I like it red.
I made a video for the review, that I am uploading to you tube later I think.
My plans for the future are to get the OBJ loader in again (I had to ignore it for a while because I need to set up some VBOs and VAOs for the mesh and I felt the buffers were more important), work on the specular and get some lights in.
After that I will try to have my diffuse be a texture and then decide on the extension. I was thinking reflectance fields or light volumes, but I am open to suggestions (please?).
So I have some progress. I discovered the depth, normal and position buffers, so I worked on the diffuse and specular. I ran into weird problems (I still do at times) with my diffuse being pink even if I didn't set any color. Then it became gray and I was happy and managed to change it to red through the shader (which I wasn't being able to do before for some strange reason) and when I took the color out it was pink again... So, I think I like it red.
I made a video for the review, that I am uploading to you tube later I think.
My plans for the future are to get the OBJ loader in again (I had to ignore it for a while because I need to set up some VBOs and VAOs for the mesh and I felt the buffers were more important), work on the specular and get some lights in.
After that I will try to have my diffuse be a texture and then decide on the extension. I was thinking reflectance fields or light volumes, but I am open to suggestions (please?).